| |
|
|
The following notes are to inform users as to specific considerations of the current and past release versions of Dart software. Many of our release notes also have help and usage guidelines.
Click on a software title to go straight to those release notes.
The default installation location is in Applications->DartPlayer.app
Once installed, the DartBoard runs continually in the background, with a icon appearing in the upper right hand Status Bar.
Darts can be started in two ways: either click on the Status Bar DartBoard icon, or click on a Dart, which is normally installed in Documents/Darts.
We recommend leaving the DartBoard running at all times. While this version doesn't have a built-in mechanism for stopping the DartBoard, it can be stopped either through the Activity Monitor (where it's listed as DartPlayer), or via an AppleScript, which is the preferred method. The following AppleScript will stop the DartPlayer:
tell application "DartPlayer" to quit
Foreground Darts are managed like normal Macintosh applications, with an icon appearing in the dock, which behaves normally. (Background Darts are wholly managed by the DartBoard process.)
We recommend that you leave your Bluetooth in 'discoverable' mode, so that other DartBoards can find you via Bluetooth. This can be set by clicking on the Bluetooth icon in the Status Bar.
Music is presumed to be stored in your Music directory, and pictures are assumed in your Pictures directory.
The iSight camera is not yet supported, but we plan to in the future.
You can find the build date by starting any Dart clicking Dart->About.
Cut and paste and drag and drop are supported.
In case of a problem, there is a log file located in /Applications/DartPlayer.app/Contents/Resources/log. You can access this through the find by control-clicking on Applications->DartPlayer and selecting "Show Package Contents", then Contents->Resources->log, which can be viewed with TextEdit.
Uninstall is done in the usual way: drag the DartPlayer from the Applications directory to Trash.
The DartBoard is called the DartPlayer in this release on this OS only. In the future all references to DartPlayer, including the AppleScript references, will change to DartBoard.
On some devices the hit sound and klaxon sound will play simultaneously when a ship is sunk; because the klaxon is much louder, the hit may not be audible.
The First player always goes first in the Shooting Stage; as this is a slight advantage, the game should probably alternate the first turn, or let the loser of the last game shoot first on a New Game.
Allowing the First player to abandon the game and start a new one at any time probably isn't fair; this should either be allowed only when the game is over, or both players should be allowed to concede defeat and start a new game.
There is currently no “status” showing how close each player is to winning, other than by inspecting the boards. A display showing how many ships each player has remaining is a feature we’re considering.
Another nice-to-have would be some form of scoring how many games each player has won.
The splash screen is a photograph taken by Theodor Horydczak of a painting; the photograph image was copied from the Library of Congress website, Prints and Photographs Division, reproduction number LC-H8-CT-P03-007 DLC. The LoC website lists the title as “Paintings. Air defense battleship group I.” It's not clear if this is actually the title of the painting and it does not list the name of the artist. Although the LoC site says that they don't know of any copyright restrictions on this photo.
The ship images, hit and miss animations, and the sea background image for the board were created as a work-for-hire for this project and copyrights are held by Dart Devices, Inc.
The hit and miss sounds were purchased from the Sound Rangers website under a license that expressly allows the use of these sounds in video games, web sites, etc. See their website at www.soundrangers.com for details of their licensing terms.
The “Anchors Aweigh” sound clip is from an instrumental sample of a single verse from Anchors Aweigh, the song of the United States Navy, played by a brass band and obtained from the U.S. Department of Defense website; it is in the Public Domain as a work of the U.S. government. The klaxon sound was also obtained from the DoD website and is also in the public domain.
DartPictures presents a slide show on one or many devices. The user can gather pictures (JPEGs), either from the original device or by connecting to other devices; add them to the slideshow, re-arrange their order, apply captions, and save the result as a new Dart with the pictures contained within it. The slideshow can also be sent to be displayed on another device, with control of the slideshow remaining on the original device.
When DartPictures is run, the Home screen is shown. From here the user can choose what action they wish to perform on the slide show. When starting Dart Pictures for the first time, and whenever there are no pictures in the slide show, the Home screen presents a limited set of actions which are appropriate when creating a new slide show.
The Home screen shows a list of choices, representing actions that the user may perform. One of the choices is displayed just above the center of the screen, somewhat larger than the others and with an arrow and a slight blue text color. This larger choice represents the “current” action, which will be performed if the user presses the Confirm key, clicks the mouse cursor on the Select button, or presses the hotkey '5'; note that the hotkey is only shown in the UI on devices that do not have a mouse pointer.
The up and down arrow keys are used to move up and down the list of choices. Small arrow icons are displayed at the bottom, but each icon is only shown if there is an action available in that direction; in other words, the up arrow is not shown when the first action is the current one, and the down arrow is not shown when the last action is the current one.
On a device with a mouse pointer, the user can click the mouse cursor directly on any action on the screen rather than scrolling to it with the arrow keys. The action will immediately commence; the list will not animate down to that choice.
Each time the user returns to the Home Screen, the list is re-positioned at the first action.
Every screen in DartPictures (except the Camera viewfinder) has a home button that returns to the Home Screen.
When creating a new slide show, only the following actions are shown:
- Find Pictures in Local Storage: pictures are enumerated from the default picture location for the device (e.g. “My Pictures” on Windows); the enumeration descends recursively up to 4 sub-directories below the picture location. Then the pictures are shown in the Select Pictures screen.
- Find Pictures on Another Device: the user will be presented with a connection form, to pick the device where she wants to find pictures. A background Dart is thrown to that device, and pictures enumerated as above. The results are sent back and displayed in the Select Pictures screen.
- Take New Pictures with Camera: if a camera is available, the user can take new pictures; each picture taken will be automatically added to the slideshow. When the user is finished taking pictures, the Dart returns to the Home Screen.
- Quit Slideshow: exit the DartPictures application.
The select pictures screen is used to add new pictures to the slideshow, either from the local device or after connecting to another device. The pictures that were found are displayed as thumbnails in a vertical column on the left side of the screen. Each thumbnail has a small checkbox to the left side; they boxes are initially unchecked.
Pictures found that are already part of the slideshow are not displayed; use the Edit This Slideshow action to remove pictures from the slideshow. DartPictures presumes that a picture with the same name, in the same folder on the same device and the same file size and timestamp is in fact the same picture file. If any of these are different, then the file is presumed to be a different picture. Note that some camera phones use generic names for photos (e.g. img001.jpg) so DartPictures uses the file size and timestamp as a “poor man's hash” to prevent a new picture from being mistaken for an existing one.
The list of pictures behaves very much like the Home screen action list, except that when a choice is selected, that picture's checkbox will toggle between checked or unchecked. In addition, the “current” choice will also be displayed in a larger size to the right side of the thumbnail list, and the file name, resolution (in pixels) are displayed just above the control panel at the bottom. In addition, if the JPEG file has an EXIF tag for the date the picture was taken (EXIF tag 0x132), that date is displayed as well.
When the user has selected all the pictures she wants, pressing the Home button will add the checked pictures to the slide show and return to the Home screen. The Cancel button returns to the Home screen without adding any pictures.
The camera screen is different on some devices; most phones have a built-in camera mode that is used, with a UI look-and-feel built with the native OS on that device. For each of these devices, when the user snaps a picture, it is saved as a JPEG and added to the end of the slideshow. The user must usually press a Cancel or Done soft key to return to the Home Screen.
On devices without a built-in viewfinder, a Dart screen is used which samples the camera repeatedly until the user presses the “Snap” button; a pictures is then captured, saved to a JPEG, and added to the slide show. Then the viewfinder begins sampling again. Press Done to return to the Home Screen.
When pictures have been added to the slide show, the Home screen displays several new actions, and a couple of new buttons on the top control panel. On the top control panel, the Play Slideshow and Print buttons are now shown.
The new actions are:
- Display to Another Device: this action first displays a connection form, allowing the user to select a device where the slideshow is to be shown. After a device is selected and the Dart is thrown, the slideshow will begin playing. On the original “control” device, the Play Slideshow screen is shown (as if that action had been selected). On the remote device, the current picture is displayed at a size that best fits the screen; large pictures will be shrunk to fit, but small pictures will not be magnified. At the bottom, the caption for each slide is displayed on a gray background (unless the controller chooses to “Hide Captions”.)
- Play Slideshow: this action plays the slideshow; see the Play Slideshow Screen.
- Edit This Slideshow: this action allows the user to re-order the pictures, delete pictures, and add picture captions.
- Save This Slideshow: this action saves the current slideshow; if the slideshow does not yet have a name, this action behaves exactly as if the user had chosen Save Slideshow to New Name; otherwise the slideshow is saved under the existing name, replacing its previous contents.
- Save Slideshow to New Name: The user is prompted for a name, and the slideshow is saved as a new Dart with that name; Darts are saved in the location for Dart files, so that the DartBoard Launcher can find them. If the new name does not end with “.dart”, then that suffix is added to the file name so that the Launcher will see the new Dart. The new Dart is a fully functional copy of DartPictures, with the slideshow pictures embedded as parts.
This screen is used to view the slideshow. The slideshow always starts at the first picture. At the top, in addition to the Home button, there are two buttons: Print and Hide/Show Captions (the Caption button text will toggle to show what will happen when it is pressed.)
The center of the screen shows the current picture, with the caption text (if not hidden) displayed at the bottom on a grey background. Captions are shown by default at startup.
When the Play Screen is entered, it is in the “Play” state, such that it will advance to the next slide every two seconds.
At the bottom are the four Play controls: Previous, Next, Pause/Play, and Edit Caption. The Previous, Next and Pause buttons are shown as standard player type icons. The Edit Caption button icon is a capital T, as used in many paint type applications for entering Text elements.
Note that the Edit Caption button is disabled (grayed out) while the slideshow is playing. Pressing the Pause button will stop the slideshow (and the Pause button icon toggles to a Play icon) and then the T button is enabled; when pressed, a small text dialog appears and the user can edit the caption text.
Note that if a slide has no caption set, then the original JPEG file name is shown as a caption. In this case the Edit Caption dialog will initially come up with no text; but otherwise the existing caption text is loaded into the form if the user edits the caption again.
The Next and Previous buttons can be pressed whether the slideshow is playing or not. When the user changes the current slide in this way while the slideshow is playing, the timer is reset so that the new picture will remain for two seconds; although the user can press Next/Previous repeatedly to skip as many slides as desired. In any case, the timer will only advance after the current slide has been shown for the full two seconds.
This screen is used to re-order the pictures, delete pictures, and change caption text (note that captions can also be changed in the Play Slideshow screen.)
At the top, there are two buttons (other than Home): Edit Caption and Delete. Note that the Edit Caption button uses the small T icon as for the Play screen.
In the center the slideshow pictures are shown as thumbnails, with the “current” slide somewhat enlarged; this is similar to the Select Pictures screen, except that there is no checkbox.
The user can move to a different slide in the list, as for the Select Pictures screen, the “current” picture's thumbnail is slightly enlarged. The Delete button will discard the current picture from the slideshow. The Edit Caption button prompts for a new caption, as for the Play screen.
The user can also Grab this Slide (button at the bottom); the current slide will slide over to the right and expand, and an arrow icon will slide into its position in the list. The Confirm button and the right arrow key will also Grab the current slide. While the current slide is grabbed, the user can press the up and down arrow keys to move the list up and down, with the arrow staying in the “current” position. Thus if the list is moved up, the arrow will now be moved one position down in the list. Pressing the Grab button again will then insert the grabbed picture into the new position shown by the arrow. The Confirm key and the left arrow key will also insert the grabbed picture.
The Print button is available from the Home screen and the Play Slideshow Screen. When it is pressed, the user is first presented with a list of choices:
- Print all pictures full page size: this prints each picture in the slideshow, expanded to best fit on the printer page.
- Print all pictures wallet size: this prints each picture in the slideshow, as wallet size photos, as many as will fit on each page. Wallet size is 3 ¼” x 2 ¼”
- Print all pictures as contact sheet: this prints twenty pictures per page, 4 across and 5 down. With 8.5x11 paper this means the pictures are about two inches on each side.
For each option, the pictures are stretched to best fit the desired size, preserving the original aspect ratio.
After selecting a size option, the printer selection form is shown. First in the list will be printers on the local device; printers on remote devices will appear as those devices respond with their available printer information. Note that Bluetooth connected devices may take quite a while to respond.
The printer list behaves somewhat like the other choice forms; the “current” item is magnified. Note that the current item is not highlighted with an arrow, but instead has a “bubble” drawn around it. This UI inconsistency will be fixed in a later release.
After the user chooses a printer (either by scrolling to it and pressing Confirm/Select, or by clicking the mouse pointer directly on a printer name), the print job will start. If a printer on a remote device is selected, the print background Dart is first thrown to that device (with the pictures embedded); a progress bar will show the Dart being transferred.
Once the print job starts, it will display a progress dialog, advancing as each picture is sent to be formatted and printed. When the job has been queued to the printer, the user is returned to the screen from which the Print started (Home screen or Play Screen).
- There is currently no way to extract pictures from the slideshow back into JPEG files.
- Soft keys are not being used properly; most screens do not use them at all. The connection forms do assign soft keys but there are still some lingering layout issues.
- The picture enumeration only descends into 4 levels of sub-directories under the picture location (i.e. IN_CONTENT_TYPE_ACQUIRED_DIRECTORY for JPEG files). On Windows this means the "My Pictures" folder. On phones this should be the place that pictures taken by the phone go. Not sure where this is on the Mac.
- Thumbnails should be cached within the Dart between sessions so that when enumerating the same files again the long progress dialog is skipped.
- The print options form should show a couple more choices when it is entered from the Play Slideshow screen (these don't belong on the Home screen as there is no “current” slide):
- Print current picture full page size: will print just the current slide, fit to the page.
- Print current picture wallet size: will print just the current slide wallet size.
- Up and Down arrow keys should be hidden when at the end of the list of items; that is, up key should hidden when at the top and down disabled when at the bottom; this is not yet working.
- The button highlight should not be drawn over an action when the cursor passes over it; this can be confusing to the user.
- The Take New Pictures with Camera action should not be shown if the device has no camera.
- These screens has "Page Up" and "Page Down" keys, but they currently move only one item; there should be an Up and Down key and the Page Up/Down keys should move by a screenful of thumbnails. The keys also do not disable properly when at the top/bottom of the list.
- This screen needs a "Select All/Deselect All" button.
- Missing up/down and page up/page down keys.
- The "Grab this Slide" button should toggle to "Insert slide Here" when a picture is grabbed.
- The Delete button should confirm? Not sure of this.
- When the "T" button is used to change the caption text, the new caption does not appear after entering the text; if you move up and back down, then the new caption will appear.
Hotkeys are not assigned for the Snap and Done buttons when using the Dart viewfinder (does not apply on devices that have a native viewfinder.)
The print size options form (Full size, wallet size, contact sheet) sometimes does not show all the choices after the first time it is displayed; it always displays correctly the first time, but subsequently some choices will be missing if the user selected a choice other than the first one the last time the form was shown. Scrolling the list, or waving the mouse pointer over the missing choices, will restore them.
A Dart will be saved on your PC named "Pop pictures from MyPhone.Dart", where MyPhone is the name of the phone partner device.
A Dart will be saved on your phone named "Pop pictures to MyPC.Dart", where MyPC is the name of the PC partner device.
PicturePopper will run in the background on the PC, and periodically (once a minute) check to see if it can connect to the phone and retrieve pictures.
If you stop the DartPlayer on the PC, no automatic copying will take place. For the current version only, when you restart the DartPlayer on the PC, you must start "Pop pictures to DeviceName" once manually. You may immediately exit PicturePopper, and background copying will continue. In the next version, PicturePopper will restart automatically with the DartPlayer.
Copied pictures will have a date-time code appended to their name.
"Change Automatic timing" is an alpha-only feature that is not intended to go into the real product.
DartPrint allows the user to send print jobs to a printer either on the local device or on a remote DartBoard enabled device with an attached printer. It can be run either from the DartPrinter driver on Windows, to print documents from any application using the local spooler, or when run directly from the Launcher, DartPrint can take a screen snapshot and send that to a printer.
DartPrint runs in one of two modes:
1. Run by another program
For example, the Windows DartPrinter driver has prepared some pages to print. The Dart first enumerates printers on the local device and via any devices that can be reached through enumeration (searching the area). The printers discovered are displayed in a connection form, listing each printer and (if remote) the device name where the printer is installed. Note that printers will be listed if they are known to the device, even though they may not actually be physically present; this is just the way printer drivers work. After choosing a printer, the pages are sent via a background rendition (if a remote printer is chosen) and there should be a progress dialog updated as each page is sent to the printer. A final dialog "Print Job is Complete" signifies that the pages have been spooled. If an error is detected, an error dialog is displayed. If the remote printer Dart crashes or exits unexpectedly, the UI rendition will display a dialog "Lost Connection to Printer".
2. Run directly by the user
It tells the user that it can grab the screen contents after a delay, which defaults to 2 seconds. The user can change this if they wish, and click OK; the print Dart will exit after starting a background timer that will grab the screen contents after the specified delay. Then DartPrint will start again, with the printer enumeration screen. From this point it behaves the same as the run-by-user mode.
When invoked through the Dart Printer driver, the pages to print have been formatted by the printer as PNG files when the DartPrint application is run. DartPrint will immediately begin looking for printers, and displays a printer selection form, allowing the user to choose a printer from among printers connected to any device in the Entourage.
When DartPrint is run directly by the user from the Launcher, it first displays a prompt form, explaining that the user can print the screen and asking for a delay in seconds. If the user confirms, then the DartPrint application displays a confirmation message, sets a timer and exits; the user then has a chance to make sure the screen is set up with the desired contents to be printed. After the specified delay, the screen will be scraped and saved as a PNG file, which is then queued back to the DartPrint application. From this point the flow is exactly the same as if DartPrint was invoked from the printer driver.
When DartPrint has the pages ready to send, it displays the Printer Selection form. This form will list the available printers and prompt the user to pick one.
The first items in the list will be printers attached directly to the local device; note that the Dart Printer itself is omitted from the list, as it would be pointless to send the job back through the printer again. Printers on remote devices will appear as those devices respond with their printer information. This may take quite a while for devices connected via bluetooth.
The user can choose the “current” printer (shown in slightly large font with a highlight bubble drawn around it) by pressing the Confirm key or the Select button. If the device has a mouse, the mouse pointer can be clicked directly on a printer name to select it.
Once a printer is chosen, print progress is displayed with an alert dialog (and sometimes a progress bar, see Known Issues).
When the print job completes, an alert will be displayed; and after a short delay, DartPrint will exit.
If an error occurs, an error dialog is displayed; if a remote print job loses connectivity, a “Lost Connection” message is displayed. The alert/error dialogs will expire after a few seconds and DartPrint will exit.
DartPrint does not yet have a preview mode, allowing the user to view the pages to be printed in a window. We’ll work on this in future versions.
The UI look-and-feel has some inconsistencies with the other Darts; notably the printer choice list should look more like the lists in the other Dart applications.
When sending the pages to a printer on a remote device, the UI displays both an alert for each page, and a progress bar which advances as each page is sent. The solution here is to show a progress bar ONLY for both local and remote printing.
On some alerts/progress dialogs, the text occasionally overruns the boundaries of the dialog on smaller screens; the text should be truncated with an ellipsis (...) at the edge of the dialog.
The printer selection dialog does not provide any feedback when it is still waiting for responses from remote devices. It should give the user some indication that it has not yet finished enumerating devices. Ideally it would support the extended enumeration that we are implementing for the device connection form.
DartSongs has been created by DARTDevices Inc. to allow you to play your music files on any device that has the DartBoard installed.
When you start DartSongs you can select which device you want to play songs on by choosing Select New Music Player. By default your device will be a device on which music can play.
Select Pick Song to Play will search the selected player’s default music folder for mp3 files that can be played.
Select Add Songs from Storage to add local files to a song list so that you can organize and play a subset of the songs you own.
Once you have added songs select Play Song List to play the songs. When playing you can choose from one song mode, all the songs mode or shuffle mode. Select the mode from the Play Song screen.
Save the Song List by choosing Save this Song List. You will be prompted for a name under which to save the Song List. The Song List will be saved as a Dart file named “DartSongs-[the-name-you-choose].dart”. To play the Song List in the future simply select this Dart from the DartBoard Launcher the next time you run a Dart. Select Save Song List Under New Name to save another copy of the Song List with a new name.
You can reorder the songs in a Song List by selecting Re-order Songs. The reorder screen allows you to sort by title, artist or any arbitrary order you choose. You can also delete songs from your Song List in this screen.
To get songs from other devices select Get Songs from Another Player. You can also copy your song list to another player by selecting Copy Song List to Another Player. Doing so will copy the song list and the actual songs.
The current version allows you to play unprotected mp3 music files only. Future versions may allow other types of music file.
DartSongs does not currently look in multiple locations or subfolders for songs.
Song enumeration can take a long time for large collections of music. A future release will cache the list of songs found in the music folder so that song enumeration does not occur every time.
DartSongs does not allow you to load a song list that you created previously. To play a song list you previously created, exit Dart Songs and choose the Song List from through the Dart Launcher.
DartSongs is wholly owned by DARTDevices, Inc. The graphics for the product were created as a work-for-hire for this project.
Please do not make illegal copies of music. Use only music to which you have rights, and stay within Fair Use guidelines.
The N95 alpha distribution is a standard Symbian SIS file which includes both the DartBoard and StarterSuite Darts. It is normally installed on the phone using the Nokia PC Suite. With the PC Suite installed on your computer, connect the phone using a USB cable and select PC Suite when the phone prompts you for the connection mode. The package can then be installed directly from the download web page. If you prefer, you can save the file to your computer and install it later by either double-clicking it, or opening it from the PC Suite application installer page.
The DART package can be installed either to the phone memory or to the memory card. Installing to the Phone memory will result in significantly better performance.
The N95 package is being released with a self-signed certificate. This means that it will not use any restricted capabilities of the Phone. The installation procedure will present a screen telling the user that the application is untrusted. This screen can be safely ignored.
Network control on the N95 is currently limited. When the DartBoard starts, it will present a system message asking the user to select an access point. If you expect to communicate using Wi-Fi with a PC or other device, select your common access point. Ad hoc networks are also supported. If you select "Cancel", the N95 will not be discoverable over the Wi-Fi network, but may still be found using Bluetooth. If you do not connect to a network, you will be prompted again each time a Dart on the phone tries to discover other devices in response to a user request. Once the phone is connected to a Wi-Fi network it will stay connected until the phone is moved out of range or the connection is terminated using the external Connection Manager program on the phone.
While the phone is connected to a Wi-Fi network, it will use power from the battery at an accelerated rate.
The N95 DartBoard will not try to turn the Bluetooth radio on. The user must turn on Bluetooth in order to have the DartBoard use it for communications.
The DartBoard on the N95 will not launch on power-up or phone reset. The capability to start running at power-up is available on other devices, but not on the N95.
If a Dart terminates with an error, the DartBoard will also terminate and must be restarted manually.
The DartBoard is currently restricted to finding media (Songs and Pictures) on the TransFlash card. In order to use DartSongs, DartPictures, or DartPicturePopper with local media, a flash card must be installed on the phone. We are working on extending this capability in later versions to finding all media on any storage in the phone.
MP3 files for DartSongs are stored on the transflash card in the Songs directory. This is different than the default directory which Nokia PC Suite uses to place music automatically. Music should be placed in E:/Songs directly using PC suite. Subdirectory scanning is not yet available for DartSongs.
The N95 DartBoard does not currently support http transactions or video clips. None of the alpha release Darts use this capability.
There is currently no way to turn sound off while playing the game. The best way to accomplish this is to adjust your device’s volume.
If screen orientation changes any open dialogs will disappear and must be reopened.
There is no way to input numbers if a numeric keypad is unavailable.
The graphics for the game were created as a work-for-hire for this project and the copyrights are held by DARTDevices, Inc.
The font graphics for the numbers used on the board were created using Allen R. Walden’s Japan True Type Font which is “unprotected” and freely distributable.
The Windows Mobile installation file is a self-extracting installation program that requires Microsoft ActiveSync to be installed on your PC. (ActiveSync is available from Microsoft at www.microsoft.com.) Download our install file to your PC, connect your phone via its USB cable, and execute the installation file. Note that, depending on your security settings, you may see a warning to the effect that the publisher of the software cannot be verified. Since you downloaded from a trusted source (www.DARTDevices.com) you can accept that the installation file is safe.
Once executed, a standard installation wizard will appear. Follow all instructions to install the software. Since ActiveSync is an integral part of the installation, it will pop up several dialogs. Follow the instructions in the ActiveSync dialogs before dismissing the installer. During the installation you will be directed to check the phone to see if there are any more actions that need to be performed.
At this point, there may be an additional warning that again says the publisher of the software cannot be verified. This is because Windows Mobile programs are electronically protected with a digital signature as requested by Microsoft. DARTDevices' digital certificate, used to digitally sign our executables, originates from, "Comodo" (http://www.comodo.com/) and their specific root certificate used by DARTDevices to sign our programs is their "UTN-USERFirst-Object". This is a well known root certificate that is in both Internet Explorer and Firefox web browsers. Unfortunately this root certificate is not present on many Windows Mobile devices. This causes the warning when installing the DartBoard to a Windows Mobile device.
You may safely install the software even with the warning.
At installation time, the user is asked if they wish to run the DartBoard at power on. If "no" was selected, the only way to change to running the DartBoard at power on is to reinstall the player and select "yes."
If you select "No", the first time the DartBoard is started after power-on it will cause the screen to flash, but no Darts will run. This means the DartBoard is running in background mode, listening for incoming Darts. Selecting the DartBoard icon a second time will start the DartLauncher, allowing you to select a Dart to run locally.
There is no explicit exit command to the player. To stop the player from running, you must use the Windows Mobile task manager or a similar 3rd party utility. On the Blackjack, Select "Start" from the home screen, navigate to the "Applications" item and select, navigate to "Task Manager" and select. On the Motorola-Q, Select "Start" from the home screen, navigate to the "System Tools" item and select, navigate to "Task Manager" and select. On WM6 devices with touch screens, from the Today screen, click the down arrow in the top right corner. From these locations click the X next to DartBoard.
The alpha release creates a log file for every execution. These file are stored in "\Program Files\DARTDevices" with the name, "Output_xxxxx.txt" (where "xxxxx" is a hexadecimal number). These logs are important in finding problems, but if you run out of space on your phone, you may delete these with the file manager.
The Samsung BlackJack has limited memory available. Sending an excessive amount of media will use up the available memory and cause unstable behavior on this device. In addition, playing music in the background causes sufficient resource utilization to cause instability in the foreground. Do not attempt, for instance, to start a foreground slideshow on the Blackjack while simultaneously using it to play background music. The BlackJack 2 performs better in these areas.
The Windows installation file is a self-extracting (.exe) installation program. Download the file to your PC and execute it. Note that, depending on your security settings, you may see a warning to the effect that the publisher of the software cannot be verified. Since you downloaded from a trusted source (www.DARTDevices.com) you can accept that the installation file is safe.
Once executed, a standard installation wizard will appear. Follow all instructions to install the software. One note: there is an option to, "Delete existing DartBoard data". This option is used to cleanly re-install the software to your PC. If checked, all of your existing DartBoard information (pairings, settings, security preferences, etc.) will be deleted. It will be as if you had never installed the DartBoard before.
There is an interaction between the DartBoard installation and the installation of iTunes from Apple. If you have recently installed iTunes, the DartBoard installation may fail. If so, merely run the DartBoard installation again.
The DartBoard is not compatible with all versions of Bluetooth devices and Drivers. We recommend a Bluetooth device which is supported directly by the Microsoft driver (WinXP SP2) or the Broadcomm driver version 5.1.0.4200. The DartBoard is functional with Broadcomm drivers version 5.0.1.300 or higher, but there are know problems with drivers older than 5.1.0.4200. In addition, the DartBoard will function with Bluetooth devices supported by Toshiba driver software version 3.03.06 or later, but there are stability issues with drivers up to and including 5.10.12. The DartBoard does not currently support the IVT (BlueSoleil) driver.
|
|
 |
|
|